Defines the effects that can be applied to WebGLShapeNodeStyle, WebGLImageNodeStyle, WebGLGroupNodeStyle, WebGLPolylineEdgeStyle, WebGLLabelStyle, and WebGLIconLabelStyle.
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Constants
Applies a soft ambient light to the node using the fill from the node.
Applies a soft ambient light to the node using the fill from the node.
For edges, this is equivalent to AMBIENT_STROKE_COLOR.
static
Applies a soft ambient light to the node using the stroke from the node.
Applies a soft ambient light to the node using the stroke from the node.
This will render the ambient light independently of the zoom level. Use this effect sparingly, as it will result in many overlapping ambient lights for zoomed out diagrams with many nodes that use this effect.
static
Static Methods
Converts the given argument to an enum constant of this enum type.
Converts the given argument to an enum constant of this enum type.
Most notably, this method can convert an enum constant's name into the enum constant itself.
static
Parameters
- value: WebGLEffect
- The value to convert to an enum constant.
Return Value
- WebGLEffect
- The enum constant that corresponds to the given argument.
Returns the name of the given enum constant.
Returns the name of the given enum constant.
static
Parameters
- value: WebGLEffect
- The numeric value of an enum constant.
Return Value
- string
- The name of the enum constant.
Throws
- Exception ({ name: 'Error' })
- If this type is a flags enums, and the provided value doesn't correspond to a single enum constant, or if this enum type contains no constant of the given numeric value.