C

WebGLShapeNodeStyle

A node style for geometric shapes for use in WebGL2 rendering.
ImplementsInheritance Hierarchy

Remarks

Note that unlike other INodeStyle implementations, this class is immutable. All properties are read-only and immutable, and the class cannot be subclassed, either.

See Also

Developer's Guide

API

WebGLImageNodeStyle, WebGLGroupNodeStyle

Members

No filters for this type

Constructors

Creates a new shape node style that is rendered with WebGL2.

This style can be applied to nodes that are rendered by the WebGLGraphModelManager. The preferred way of calling the constructor is using option arguments, as there are many defaults and optional arguments.

To use the default value for a color option, set it to null.

Parameters

shape?: WebGLShapeNodeShape
The shape of the node. Defaults to ELLIPSE.
fill?: Color
The background color of the node. Defaults to WHITE.
stroke?: WebGLStroke
The border color of the node. Defaults to BLACK.
effect?: WebGLEffect
The effect around the node. Defaults to NONE.
keepIntrinsicAspectRatio?: boolean
Whether to keep the intrinsic aspect ratio of the shape.

Properties

Gets the set of applied effects on this style.
readonlyfinal
Gets the fill color for the shape background.
readonlyfinal
Gets a value indicating whether to keep the intrinsic aspect ratio of the shape.
The default value is false.
readonlyfinal
Gets the renderer implementation that can be queried for implementations that provide details about the visual appearance and visual behavior for a given node and this style instance.
The idiom for retrieving, e.g. an IVisualCreator implementation for a given style is:
const creator = style.renderer.getVisualCreator(node, style)
const visual = creator.createVisual(context)
readonlyfinal
Gets the shape of the style.
readonlyfinal
Gets the stroke around the shape.
readonlyfinal

Methods

Create a clone of this object.
final

Return Value

Object
A clone of this object.