E

WebGLTextureRendering

Rendering hints that can be applied to WebGLImageNodeStyle, WebGLLabelStyle, and WebGLIconLabelStyle to define how the labels and text will be rendered when zoomed in.

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Constants

Use a linear interpolation when zooming in.
This results in blurry textures when images, icons, and fonts get scaled, but works very well for low frequency data like gradients and photographic images.
static
Uses a cut-off value for interpolated alpha values to obtain sharp edges at icon boundaries when zoomed in.
This works similarly to an approach known as "signed distance fields" in text rendering. This yields sharp edges and works great for vector shapes that have sharp alpha transparent edges. It is mostly recommended for high-frequent alpha images and does not work well for gradients or photos.
static

Static Methods

Converts the given argument to an enum constant of this enum type.
Most notably, this method can convert an enum constant's name into the enum constant itself.
static

Parameters

value: WebGLTextureRendering
The value to convert to an enum constant.

Return Value

WebGLTextureRendering
The enum constant that corresponds to the given argument.
Returns the name of the given enum constant.
static

Parameters

value: WebGLTextureRendering
The numeric value of an enum constant.

Return Value

string
The name of the enum constant.

Throws

Exception ({ name: 'Error' })
If this type is a flags enums, and the provided value doesn't correspond to a single enum constant, or if this enum type contains no constant of the given numeric value.