C

GraphOverviewRenderer

An IObjectRenderer<IGraph> for use in a CanvasComponent that renders an IGraph instance in an abstract, schematic overview style.
ImplementsInheritance Hierarchy

Remarks

This implementation uses a HtmlCanvasVisual for drawing the overview graph. The graph elements' visual appearance can be customized by overriding paintNode, paintGroupNode, or paintEdge.

See Also

Developer's Guide

Members

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Constructors

Creates a new instance.

Methods

Returns an implementation of IBoundsProvider that can determine the visible bounds of the rendering of the render tag.
This method may always return the same instance. By contract, clients will not cache instances returned, but will always call this method before the methods on the instance will be called. This contract enables the use of the flyweight design pattern. Implementations of this class can always return the same instance and reconfigure this instance upon each call to this method.
final

Parameters

renderTag: IGraph
the render tag to query the bounds for

Return Value

IBoundsProvider
An implementation of IBoundsProvider to determine the bounds of the visualization.
Returns an implementation of IHitTestable that can determine whether the rendering of the render tag has been hit at a given coordinate.
This method may always return the same instance. By contract, clients will not cache instances returned, but will always call this method before the methods on the instance will be called. This contract enables the use of the flyweight design pattern. Implementations of this class can always return the same instance and reconfigure this instance upon each call to this method.
final

Parameters

renderTag: IGraph
the render tag to do the hit testing for

Return Value

IHitTestable
An implementation of IHitTestable to determine visibility.
Returns an implementation of IVisibilityTestable that can determine if the rendering of the render tag would be visible in a given context.
This method may always return the same instance. By contract clients will not cache instances returned but will always call this method before the methods on the instance will be called. This contract enables the use of the flyweight design pattern. Implementations of this class can always return the same instance and reconfigure this instance upon each call to this method.
final

Parameters

renderTag: IGraph
the render tag to query visibility for

Return Value

IVisibilityTestable
An implementation of IVisibilityTestable to determine visibility.
Returns an implementation of IVisualCreator that will create the Visual tree for the render tag.
This method may always return the same instance. By contract, clients will not cache instances returned, but will always call this method before the methods on the instance will be called. This contract enables the use of the flyweight design pattern. Implementations of this class can always return the same instance and reconfigure this instance upon each call to this method.
final

Parameters

renderTag: IGraph
the render tag to create a Visual for

Return Value

IVisualCreator
An implementation of IVisualCreator to create or update the visualization.
Callback that paints the specified edge.
Does nothing if the edge's style is VOID_EDGE_STYLE.
protected

Parameters

renderContext: IRenderContext
The render context of the CanvasComponent.
ctx: CanvasRenderingContext2D
The canvas context to use for painting.
edge: IEdge
The edge to be painted.

See Also

Developer's Guide
Callback method that paints the specified node.
Does nothing if the group node's style is VOID_NODE_STYLE.
protected

Parameters

renderContext: IRenderContext
The render context of the CanvasComponent.
ctx: CanvasRenderingContext2D
The canvas context to use for painting.
node: INode
The group node to be painted.

See Also

Developer's Guide
Callback method that paints the specified node.
Does nothing if the node's style is VOID_NODE_STYLE.
protected

Parameters

renderContext: IRenderContext
The render context of the CanvasComponent.
ctx: CanvasRenderingContext2D
The canvas context to use for painting.
node: INode
The node to be painted.

See Also

Developer's Guide